


Many of these you’ll pick up naturally during a playthrough, but grab a guide for some of the side quests to help polish the list off. Expect this to take no longer than 10 hours.Ĭhild of Light is a great little RPG with 27 achievements making up the 100 gamerscore. No… seriously.ġ2 achievements make up the 1000 gamerscore and with the help of a guide to know when to look out for things, you won’t have any problem grabbing all of them in a single playthrough. You can get all 1000 gamerscore within the tutorial level by standing in a corner and pressing B 50 times.

The whole thing can be done in about five hours too. With way over half of the gamerscore on offer being story-related, it’s highly unlikely that with the help of a guide grabbing 1000 gamerscore will take you long at all.

A lot of these are for simply completing the cases, however. Especially with the help of a guide.Ĭlocking in around the 20-hour mark, The ABC Murders is another easy 1000 gamerscore spread over 50 achievements. The Community Center is just over the bridge, right of the General Store in Uptown Harbor.With only 16 achievements for 1000 gamerscore, 6180 The Moon is incredibly easy and takes no time at all to complete. With all this out of the way, it’s time to get to the North Camena Community Center before Charlie and Violet, so we can gain control of their radio equipment, which they plan to use to ruin our transmitter array. Could Olivia be trying to reunite with her parents in this dreamscape called Planetshine?īeat Violet and Charlie to the North Camena Community Center But all she can offer is that the cult was founded by Olivia’s parents, who were killed in a plane crash. Lastly, walkie Maria and ask if she knows anything more about Parentage. Next, check in with Evelyn and let her know you’re taking a slight detour to visit the Community Center. One last thing before leaving, ensure you have contacted Shelley for more information about the beach, where she’ll explain that kids were once banned from this area due to their desire to explore caves and other unsafe areas, which often left them injured or worse. If you have been collecting letters as you follow this walkthrough, this should pop the Orphaned Dreams trophy. Now, before we make our way to the Community Center, let’s pick up a collectible nearby, which is found on the beach, almost directly in front of where we found the chimney during the game of hot and cold. The pair will also let slip that they’re meeting at the Community Center Church and plan to use their radio equipment to hijack our transmitter frequencies and destroy our array. Upon reaching the beach, you’ll intercept a walkie-call between Violet and Charlie, who will converse about Jacob and Riley helping them earlier. Unable to get a clear view of what’s happening, Shelley will inform Riley that she’s heading outside her station to get a clearer view but be sure to warn her of the dangers that lurk in the woods.Īfter your call with Shelley, return to Horseshoe Beach. Having checked in with Evelyn, start making your way back past the old destroyed buildings in the area and towards the exit – along the way, you’ll find the old structure, and the bulletin board can now be investigated.Īs you near the exit, you’ll receive a call from Shelley, who will share that more sightings have reported a sort of bioluminescence out in the storm.
